Create a new document, the size is 1400 x 1400px, 96
pixels/inch. Fill background layer with radial gradient or apply
Gradient Overlay effect (unlock background layer).
Insert sky image. Go to Edit > Transform > Rotate 180°. Then
choose Transform > Warp, apply Arch transformation like on the
example. Make active Distort transformation and drag sky layer corners.
Follow screen shot red arrows directions.
Add Layer Mask to
the sky layer (click Mask icon in the bottom of layers palette). Fill
Mask with the Black and White Reflected Gradient . Correct top right
edge with soft large Brush Tool. Apply Screen Blending Mode, Opacity
80%. Add Adjustments Clipping Masks to this layer – Black & White
and Levels. Click icon
in the bottom menu of the Layers Palette. Select all adjustments layers
(make them active), right click > choose "Create Clipping Mask".
Apply setting for each adjustment layer like on the examples below.
and duplicate sky layers, move them up. Edit > Transform > Rotate
180°. Apply Scale transformation to this group of layers to make it
smaller than the bottom one. Now you should have gradient background and
two groups of sky layers.
stars photo. Remove reflections with the Patch Tool. Select reflections
and drag the selection border to the clean area. When you release the
mouse button, the trace of the selected area is patched with the sampled
it on 90° and apply Warp Arch transformation just like for the sky
layer in previous steps. Then stretch this shape and rotate it again.
Duplicate stars layer, turn it on 180° and move it left and down.
stars layers and apply Screen Blending Mode. In order to completely
remove light background shade, go to Image > Adjustments > Levels
and move left black marker to the center a bit.
make snow material for the first 3D shape. Open a new document – 1200 x
1200 px, 96 pixels/inch. Unlock the background layer and convert it to
the Smart Object. Layer > Object Layer > Smart Objects >
Convert to Smart Object. Apply Color Overlay effect to this layer .
following filters. Filter > Noise > Add Noise and Filter >
Artistic > Sponge. Use settings like on the screen shots below.
Crate a new layer fill it with black color, Click "D" to make default black and white colors.
Go to Filter > Render > Different Clouds. Repeat Command/Ctrl+ F
until you get similar effect like on the screen shot. Apply Screen
Blending Mode to this layer. You may save this texture as a regular JPG
order to create 3D sphere with mountains landscape, we need to make
special grayscale texture. Make a new document 1200 x 1200px 96
pixels/inch. Fill the firs layer with gray color #9f9f9f.
Create a new empty layer, go to Filter > Render > Clouds. Keep foreground/background colors black and white . Scale the "clouds" layer like on the screen shot and apply Screen Blending Mode.
Add Layer Mask to this layer and fill it with Radial Black and White
gradient from center to edges. Then make several copies of created
layer. Apply random Scale, Rotation transformation for each copy and set
smaller amount of Opacity – around 40-60%. Light colors are creating
heights of the mountains and spots with smaller Opacity parameter
making them lower. Group the clouds layers and set opacity for the group
folder around 75%. Merge all texture layers and add Gaussian Blur
effect, Filter > Blur > Gaussian blur ~2px. We need to make very
smooth and low contrast image. You may check out the result with the
high contrast texture on the last two screen shots.
created texture to the main Photoshop document. Put it above stars and
sky layers. To optimize 3D rendering process, I’ve made Smart Objects
for all 3D shapes in this tutorial. For another thing, our textures have
different size than main Photoshop document, but in order to create the
regular sphere shape, texture should cover whole working area. Right
click texture layer, choose Convert to Smart Object. Double click Smart
Object thumbnail to open smart object content in a separate window and
convert it to 3D shape – Open 3D settings window, Window > 3D and
choose 3D Mesh from Grayscale > Sphere. After editing the contents
choose File > Save to commit the changes. Those changes will be
reflected upon returning to the main file window.
Here you may see the camera settings for the 3D scene.
Use these tools to rotate, move and scale created 3D shape.
Apply following Scene settings. In final change "Quality" from
"Interactive (Painting)" to "Ray Traced Final". Download lights presets,
choose "Replace Lights Presets" and find "lights_mountains" on your
computer. Apply Snow texture to the Diffuse and Bump parameters.
Apply Inner shadow effect to created 3D layer.
To create water texture, create a new large document 2400 x 2400px, 96 pixels/inch. Apply blue gradient to the first layer.
default colors just like on the screen shot, create a new empty layer,
go to Filter > Render > Clouds. Then Filter > Artistic >
Duplicate textured layers two times. Apply Soft Light Blending Mode to the bottom layer and Screen Blending Mode to the top one.
Add "Black&White", "Levels" Adjustment Clipping Masks to the top layer. Save this texture as a regular JPG.
to the main Photoshop file; create a new layer above the first 3D
mountains smart object. In order to get the exactly same size sphere,
create a square 1200px x 1200px, use the same color as for the mountains
texture background – #9f9f9f. Right click gray layer, choose "Create
the Smart Object from this layer". Double click layer thumbnail to open
smart object in a separate window. 3D > New mesh from Grayscale >
Sphere. Apply absolutely the same 3D object and camera tools position
settings as for the mountains shape in previous steps. The new shape
should be the same size as the previous one with the mountains.
scene settings. Apply Ray Traced Final Quality after other adjustments.
Upload water texture to the Diffuse and Bump parameters. To find better
texture position, right click texture icon and change Texture
Properties. For the Bump setting you may use default texture properties.
Download light preset for the water layer and apply it using the same
way as for the mountains 3D layer.
the Layer Mask to the mountains Smart Object in the main Photoshop
document or to 3D layer inside the smart object. Fill the mask with the
Linear Black and White gradient in the bottom part. Then choose small
round Brush Tool and correct surface contour with black or white color
in the Layer Mask.
we have background layers and two smart objects above. Move water layer
below the mountains. Load selections for the current mountains layer
Select > Load selection. In order to make left bottom part of the
snow shape smoother, make active water layer and copy selected area.
Paste copied water part above both of objects, add Layer Mask, fill it
with the linear gradient just like on the screen shot and apply Soft
Light Blending Mode.
a new document for craters texture, 1200 x1200px, 96 pixels/inch. Fill
the first layer with #808080 color. Keep default colors .
Create a new white or black layer, go to Filter > Render >
Different clouds. Repeat Command/Ctrl + F several times to get the
Levels Adjustment Clipping Mask to the clouds layer. Merge clouds with
the adjustment layer, go to Image > Adjustments > Invert, and
apply Screen Blending Mode to it.
Change Opacity parameter for this layer and add Layer Mask. Fill it with the Radial gradient from center to edges.
Draw a small circle in a new layer, apply Gradient Overlay effect to this shape.
created circle several times, apply Scale transformation for them to
create different diameter craters, Play with Opacity setting to get
different heights. Group circles layers and apply ~30% Opacity to the
created group folder.
you may merge all texture layers, apply Gaussian Blur filter -2px and
move the final texture layer to the main Photoshop document. Convert it
to the Smart Object, double click Smart Object thumbnail to open inside
content in the separate window. Convert Texture to the 3D shape.
Apply Camera position settings the same as for all previous shapes. Move, scale and rotate
the 3D shape to find better position. You may find how it looks like
in the main Photoshop document on the second screen shot. Apply "Snow"
texture for Diffuse and Bump settings. Upload "lights_planet2" preset
for this shape. Pay attention to the new light source – blue reflection
from the water sphere.
Apply Gradient Overlay effect to the third smart object layer. You may use Spectrums gradient preset – "Light Spectrum".
craters Smart Object layer several times to create small planets.
Double click each new Smart Object thumbnail to open 3D settings. Scale,
rotate and move each shape to get different positions. Correct Opacity setting for the far planet Smart Object layer ~ 84%.
out all 3D shapes "Ray Traced Final" Quality scene parameter, to get
the better result. Select whole working space in the main Photoshop
document, Select > Select All, then go Edit > Copy Merged. Paste
merged composition into a new layer (layer 18 on the screen shot below).
Press Quick Mask icon .
Reflected Black and white Gradient Tool. Keep Quick Mask pressed. Find
craters 3D shape in the bottom layers and load selection for this layer.
Take large soft translucent white Brush Tool and touch the bottom part
of selected area. Choose Select > Deselect.
Keep active Quick Mask Mode. Load selection for the water sphere, add
to selection "mountains" layer, use Command/Ctrl + Shift + click
"mountains" layer thumbnail. Correct Mask in the selected area with the
translucent soft white Brush Tool, just leave light pink shade on the
mountains tops and "south pole". Deselect planet shape. In final touch
left edge of the right bottom small planet with the small soft
translucent Brush Tool.
Deselect any active selections and then release Quick Mask button. Go to Filter > Blur > Lens Blur.
merged layer after lens corrections, go to Image Adjustments > Black
and White (default). Apply Soft Lights and Opacity 20% to this layer.