Hong Kong Professional Photoshop Training
2013年1月1日 星期二
2012年12月27日 星期四
2012年12月17日 星期一
Wonderful Animated GIF, Hong Kong Professional Shooting & Editing Digital Video Course
當Flash還沒有流行之前,互聯網的動畫很多時候都要靠“GIF”這種格式去實踐,但因為文件經常太大,所以一般網站都不會採取這種表現形式,但來自美國的攝影師Jamie Beck和視頻剪輯師Kevin Berg,卻將GIF圖片做到了極致的唯美,讓人不得不流露出敬佩之情。
兩人成立的Ann Street Studio專
門製作動態作品,Beck拍攝照片,Burg則變魔術般把照片製作成動畫,他們形容合作是“一個高度協調的過程”,經過幾小時的人工合作,才可以讓人呼吸
到每一個照片中的生命形象。他們崇尚復古和爵士樂,製造出的視覺效果比3D更為高雅而浪漫,同時將動畫GIF提升到前所未有的美術水平。
*圖片需時下載,請耐心等候。
2012年12月14日 星期五
Butcher Billy作品:當2D超級英雄遇上3D場景

轉貼自:天行凝方Facebook專頁
巴西的插畫師Butcher Billy將六七十年代出版的美國英雄漫畫風格與電影場景融合,製作出這個有趣的插圖系列。
作品將電影裏的場景和原版漫畫的人物進行了無縫組合,雖然漫畫版超級英雄和真人版的有很大反差,但看起來還是非常過癮,而且原汁原味,當2D遇上3D,還是感覺更讓人有親切感了呢。
你有試過善用Photoshop和Illustrator製作過這類融合性作品嗎?
專業創意Photoshop/Illustrator培訓
2012年12月13日 星期四
轉貼:Create a Mini Planet Using Photoshop’s 3D Capabilities
Effective Hong Kong Photoshop Training
Step 1
Create a new document, the size is 1400 x 1400px, 96 pixels/inch. Fill background layer with radial gradient or apply Gradient Overlay effect (unlock background layer).

Step 2
Insert sky image. Go to Edit > Transform > Rotate 180°. Then choose Transform > Warp, apply Arch transformation like on the example. Make active Distort transformation and drag sky layer corners. Follow screen shot red arrows directions.


Step 3
Add Layer Mask




Step 4
Group and duplicate sky layers, move them up. Edit > Transform > Rotate 180°. Apply Scale transformation to this group of layers to make it smaller than the bottom one. Now you should have gradient background and two groups of sky layers.

Step 5
Insert stars photo. Remove reflections with the Patch Tool. Select reflections and drag the selection border to the clean area. When you release the mouse button, the trace of the selected area is patched with the sampled pixels.

Step 6
Rotate it on 90° and apply Warp Arch transformation just like for the sky layer in previous steps. Then stretch this shape and rotate it again.

Step 7
Duplicate stars layer, turn it on 180° and move it left and down.
Step 8
Merge stars layers and apply Screen Blending Mode. In order to completely remove light background shade, go to Image > Adjustments > Levels and move left black marker to the center a bit.
Step 9
Let’s make snow material for the first 3D shape. Open a new document – 1200 x 1200 px, 96 pixels/inch. Unlock the background layer and convert it to the Smart Object. Layer > Object Layer > Smart Objects > Convert to Smart Object. Apply Color Overlay effect to this layer .
Step 10
Apply following filters. Filter > Noise > Add Noise and Filter > Artistic > Sponge. Use settings like on the screen shots below.


Step 11
Crate a new layer fill it with black color, Click "D" to make default black and white colors


Step 12
In order to create 3D sphere with mountains landscape, we need to make special grayscale texture. Make a new document 1200 x 1200px 96 pixels/inch. Fill the firs layer with gray color #9f9f9f.
Step 13
Create a new empty layer, go to Filter > Render > Clouds. Keep foreground/background colors black and white


Step 14
Add Layer Mask to this layer and fill it with Radial Black and White gradient from center to edges. Then make several copies of created layer. Apply random Scale, Rotation transformation for each copy and set smaller amount of Opacity – around 40-60%. Light colors are creating heights of the mountains and spots with smaller Opacity parameter making them lower. Group the clouds layers and set opacity for the group folder around 75%. Merge all texture layers and add Gaussian Blur effect, Filter > Blur > Gaussian blur ~2px. We need to make very smooth and low contrast image. You may check out the result with the high contrast texture on the last two screen shots.



Step 15
Insert created texture to the main Photoshop document. Put it above stars and sky layers. To optimize 3D rendering process, I’ve made Smart Objects for all 3D shapes in this tutorial. For another thing, our textures have different size than main Photoshop document, but in order to create the regular sphere shape, texture should cover whole working area. Right click texture layer, choose Convert to Smart Object. Double click Smart Object thumbnail to open smart object content in a separate window and convert it to 3D shape – Open 3D settings window, Window > 3D and choose 3D Mesh from Grayscale > Sphere. After editing the contents choose File > Save to commit the changes. Those changes will be reflected upon returning to the main file window.
Step 16
Here you may see the camera settings for the 3D scene.
Step 17
Use these tools to rotate, move and scale



Step 18
Apply following Scene settings. In final change "Quality" from "Interactive (Painting)" to "Ray Traced Final". Download lights presets, choose "Replace Lights Presets" and find "lights_mountains" on your computer. Apply Snow texture to the Diffuse and Bump parameters.


Step 19
Apply Inner shadow effect to created 3D layer.
Step 20
To create water texture, create a new large document 2400 x 2400px, 96 pixels/inch. Apply blue gradient to the first layer.

Step 21
Set default colors just like on the screen shot, create a new empty layer, go to Filter > Render > Clouds. Then Filter > Artistic > Plastic Wrap.

Step 22
Duplicate textured layers two times. Apply Soft Light Blending Mode to the bottom layer and Screen Blending Mode to the top one.

Step 23
Add "Black&White", "Levels" Adjustment Clipping Masks to the top layer. Save this texture as a regular JPG.

Step 24
Return to the main Photoshop file; create a new layer above the first 3D mountains smart object. In order to get the exactly same size sphere, create a square 1200px x 1200px, use the same color as for the mountains texture background – #9f9f9f. Right click gray layer, choose "Create the Smart Object from this layer". Double click layer thumbnail to open smart object in a separate window. 3D > New mesh from Grayscale > Sphere. Apply absolutely the same 3D object and camera tools position settings as for the mountains shape in previous steps. The new shape should be the same size as the previous one with the mountains.

Step 25
Adjust scene settings. Apply Ray Traced Final Quality after other adjustments. Upload water texture to the Diffuse and Bump parameters. To find better texture position, right click texture icon and change Texture Properties. For the Bump setting you may use default texture properties. Download light preset for the water layer and apply it using the same way as for the mountains 3D layer.

Step 26
Add the Layer Mask to the mountains Smart Object in the main Photoshop document or to 3D layer inside the smart object. Fill the mask with the Linear Black and White gradient in the bottom part. Then choose small round Brush Tool and correct surface contour with black or white color in the Layer Mask.

Step 27
Now we have background layers and two smart objects above. Move water layer below the mountains. Load selections for the current mountains layer Select > Load selection. In order to make left bottom part of the snow shape smoother, make active water layer and copy selected area. Paste copied water part above both of objects, add Layer Mask, fill it with the linear gradient just like on the screen shot and apply Soft Light Blending Mode.
Step 28
Crate a new document for craters texture, 1200 x1200px, 96 pixels/inch. Fill the first layer with #808080 color. Keep default colors


Step 29
Add Levels Adjustment Clipping Mask to the clouds layer. Merge clouds with the adjustment layer, go to Image > Adjustments > Invert, and apply Screen Blending Mode to it.

Step 30
Change Opacity parameter for this layer and add Layer Mask. Fill it with the Radial gradient from center to edges.
Step 31
Draw a small circle in a new layer, apply Gradient Overlay effect to this shape.

Step 32
Duplicate created circle several times, apply Scale transformation for them to create different diameter craters, Play with Opacity setting to get different heights. Group circles layers and apply ~30% Opacity to the created group folder.

Step 33
Now you may merge all texture layers, apply Gaussian Blur filter -2px and move the final texture layer to the main Photoshop document. Convert it to the Smart Object, double click Smart Object thumbnail to open inside content in the separate window. Convert Texture to the 3D shape.

Step 34
Apply Camera position settings the same as for all previous shapes. Move, scale and rotate



Step 35
Apply Gradient Overlay effect to the third smart object layer. You may use Spectrums gradient preset – "Light Spectrum".

Step 36
Duplicate craters Smart Object layer several times to create small planets. Double click each new Smart Object thumbnail to open 3D settings. Scale, rotate and move

Step 37
Check out all 3D shapes "Ray Traced Final" Quality scene parameter, to get the better result. Select whole working space in the main Photoshop document, Select > Select All, then go Edit > Copy Merged. Paste merged composition into a new layer (layer 18 on the screen shot below). Press Quick Mask icon

Step 38
Choose Reflected Black and white Gradient Tool. Keep Quick Mask pressed. Find craters 3D shape in the bottom layers and load selection for this layer. Take large soft translucent white Brush Tool and touch the bottom part of selected area. Choose Select > Deselect.



Step 39
Keep active Quick Mask Mode. Load selection for the water sphere, add to selection "mountains" layer, use Command/Ctrl + Shift + click "mountains" layer thumbnail. Correct Mask in the selected area with the translucent soft white Brush Tool, just leave light pink shade on the mountains tops and "south pole". Deselect planet shape. In final touch left edge of the right bottom small planet with the small soft translucent Brush Tool.


Step 40
Deselect any active selections and then release Quick Mask button. Go to Filter > Blur > Lens Blur.

Step 41
Duplicate merged layer after lens corrections, go to Image Adjustments > Black and White (default). Apply Soft Lights and Opacity 20% to this layer.
Final Image

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